I currently need to do some bench to optimize my iPhone game. (TapDoctor ;))
So I’m working on a simple class to facilitate the work, inspired by the Grant Skinner performance test, but with the mobile constraint : be as light as possible.
While working on my iPhone game project I realized that AIR 2.7 for IOS introduced bug with the Timer class and setTimeout.
So I wrote 3 static classes : Tick, Timeout, Interval class to bypass the problem. (With a big thx to @seraf_NSS for test, debug and enhancements)